Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jun 12, 2007, 07:20 AM // 07:20   #1
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Advertisement

Disable Ads
Default TrodWay

http://gwshack.us/80760

A concept build built around burning and fire.
Hyprodimus Prime is offline   Reply With Quote
Old Jun 12, 2007, 08:17 AM // 08:17   #2
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Mmm.. it doesn't do anything well from where i'm standing, and has a lot of wasted potential, the shitty paragon and the concussion shot ranger for instance.

Last edited by Skuld; Jun 12, 2007 at 08:21 AM // 08:21..
Skuld is offline   Reply With Quote
Old Jun 12, 2007, 08:19 AM // 08:19   #3
Ascalonian Squire
 
Join Date: Oct 2006
Default

Aye think...

Targets runaway from aoe, you got no enchant removals what so evah, aegis will pwn you if ya ranger doesn't go tabbin loads or the other guys ain't stupid, you have some fetish for fire (?) WHY DUALSHOT AND WHY THAT PARAGOOn!? P.S: All you got for slowdown is a 6 sec recharge cripple.

Last edited by Besaids; Jun 12, 2007 at 08:22 AM // 08:22..
Besaids is offline   Reply With Quote
Old Jun 13, 2007, 01:58 AM // 01:58   #4
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Default

It was a concept build. i was high off synergy yesterday, you're right, it is missing a lot of stuff. I changed the Para, took out the ranger for a proper runner and changed the eles a bit. Do you think there is enough potential in the burning/fire concept to make some use out of it?

Last edited by Hyprodimus Prime; Jun 14, 2007 at 02:03 AM // 02:03..
Hyprodimus Prime is offline   Reply With Quote
Old Aug 10, 2007, 03:35 PM // 15:35   #5
Desert Nomad
 
Join Date: Jan 2006
Profession: R/
Default

I think that there's potential in the concept of burning and fire...and that it was originally called Searing Flames.

Honestly, if you're going to do burning and fire, you need at least one SF elly imo just because it is the ultimate "burn + fire" spell.
Bloodied Blade is offline   Reply With Quote
Old Aug 13, 2007, 02:29 AM // 02:29   #6
Ascalonian Squire
 
blackest monk's Avatar
 
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
Default

yes, i can see these build being run, and winning, with a few minor changes, and a coordinated team. But if it does catch on, Extinguish>Burning. It would definitally have to split with snare running offense, and defensive, along with a fire ele for "their on Fire" to have much of an effect.

I wouldnt have the ele with expel hexes
blackest monk is offline   Reply With Quote
Old Aug 23, 2007, 09:59 PM // 21:59   #7
Krytan Explorer
 
bitchbar player's Avatar
 
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
Default

and for the monks. Switch ps and sb. Sb on the infuse is a nogo And why have Gole on a bar with only 1 10 energy skill. channeling FTW any monk without it is not really smart in an arena as HA.
bitchbar player is offline   Reply With Quote
Old Aug 23, 2007, 10:05 PM // 22:05   #8
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Not sure if avatar of melandru works with conjure flame. Even though conjure mentions fire weapon, I think the extra damage is triggered on the type of hit damage (due to vamp bow+kindle arrows+conjure flame working), which would be earth in this case.
Div is offline   Reply With Quote
Old Dec 09, 2007, 08:10 AM // 08:10   #9
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Default

I just redid it now revolving around a Rodgort's Invocation spike. (same link) Para provides deep wound for spike, shouts, SoC and a hard res. I think 2.5 monks, the para and wards will be enough defense. #6 has interrupts for the enemy ghosties.
Hyprodimus Prime is offline   Reply With Quote
Old Dec 09, 2007, 01:15 PM // 13:15   #10
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

I'm pretty sure that you'll never get a clean spike off spiking with something as easy to interrupt as rodgorts.
TheOneMephisto is offline   Reply With Quote
Old Dec 09, 2007, 08:42 PM // 20:42   #11
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Default

Song of Concentration?
Hyprodimus Prime is offline   Reply With Quote
Old Dec 09, 2007, 09:41 PM // 21:41   #12
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Hyprodimus Prime
Song of Concentration?
If you're only going to be spiking with song up then you aren't going to be spiking very much at all.

Of course, I can't really tell if the purpose of your build is more of a "spike with rodgort's" or a "pressure with mind blast + rodgort's" type of build. If it's a spike then it definitely won't work simply due to how easily disrupted it is, but I don't know about how effective the pressure is without trying it out. It seems that prot spirit/spirit bond spam would negate a ton of the damage if you're trying to pressure, but as I said, I'd have to play/fight it.
TheOneMephisto is offline   Reply With Quote
Old Dec 09, 2007, 10:37 PM // 22:37   #13
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by TheOneMephisto
I'm pretty sure that you'll never get a clean spike off spiking with something as easy to interrupt as rodgorts.
Rodgort's is a 2-second cast just like every other spike skill, how is it easier to interrupt?

Last edited by Riotgear; Dec 09, 2007 at 10:40 PM // 22:40..
Riotgear is offline   Reply With Quote
Old Dec 09, 2007, 11:54 PM // 23:54   #14
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Riotgear
Rodgort's is a 2-second cast just like every other spike skill, how is it easier to interrupt?
Not very many spikes with 2-sec cast times have been successful have they? I mean, there was a reason why air spike was primarily played on mesmers with FC, and obsflame spike was usually run with ward of stability and lots of mantra of concentration/resolve. They only except I can think of off the top of my head is bloodspike, but recent versions have all had so many spike skills (oppressive, shadow strike + copy) that it was harder to shut them down.
TheOneMephisto is offline   Reply With Quote
Old Dec 10, 2007, 12:51 AM // 00:51   #15
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Default

You can get SoC up in 10 sec. If KD is a problem, I think one of the warders can squeeze something in.
Hyprodimus Prime is offline   Reply With Quote
Old Dec 10, 2007, 01:08 AM // 01:08   #16
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Hyprodimus Prime
You can get SoC up in 10 sec. If KD is a problem, I think one of the warders can squeeze something in.
How are you going to get SoC up in 10 seconds? Lets assume that you attack around once every second (a little faster than a spear under AR I think). That means that it takes 8 seconds to charge SoC right? And then SoC also has a 5 second recharge, during which it can't gain adrenaline, and a 2 second cast time. So your talking about using it once every 15 seconds, assuming that you never use any other adrenal skills and that you're constantly attacking and always hitting, along with never drawing any anti-melee (you're going to get all the blinds/melee hate that the other teams has considering your the only physical class).

So in optimal conditions, you can have it up every 15 seconds. More realistically, you're going to be lucky if you get it up every 25-30, especially once the other team realizes that by shutting down the paragon they can shut down both deepwound and any interruption protection.
TheOneMephisto is offline   Reply With Quote
Old Dec 10, 2007, 04:40 AM // 04:40   #17
Krytan Explorer
 
Hyprodimus Prime's Avatar
 
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
Default

Hmm guess you're right. Back to IV and ballence
Hyprodimus Prime is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:08 PM // 13:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("